Alum

Caio Miguel Jiacomini

Position
Assistant Professor
Affiliated Departments

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Caio Miguel Jiacomini is a video game sound designer and audio developer. Comfortable with the whole game audio pipeline, he has worked doing everything from creative sound design to audio programming for several titles, from indie to AAA.

In addition to teaching game audio courses at Berklee, he currently works at thatgamecompany as an audio designer on Sky: Children of the Light.

Previously, he worked at Psyonix designing and implementing sound effects for Rocket League and even developed proprietary audio software for the game. Beyond that, he has worked with teams of all shapes and sizes as a freelancer, both as a contractor within larger studios to help them meet their milestones as well as collaborating with indie developers to help them build their entire audio vision from scratch.

Jiacomini was born in São Paulo, Brazil, where he started studying music at the age of 10 with an acoustic guitar handcrafted by his grandfather. In 2017, he moved to the United States to pursue a bachelor's degree from Berklee. He also develops his own synthesizers and audio tools for fun. When he's not being a massive audio nerd, Jiacomini likes to sit outside with a good book while watching over the packs of menacing geese that roam the streets of Boston.

Career Highlights
  • Works in-house at thegamecompany on Sky: Children of the Light
  • Sound design work for games, including Rocket League, Lynked: Banner of the Spark, Re:Awaken, and Apex Rush
  • Developed a proprietary Wwise plugin for Psyonix
  • Published two papers at the 6th International Csound Conference: "New Utility Classes for Developers and Sound Designers in CsoundUnity" and "Developing Cabbage Plugins for Composition and Sound Design"
  • Co-organizer of Game Audio Boston
Awards
  • Game Audio Network Guild Scholarship
In Their Own Words
I want students to come away from my classes with a heightened curiosity and perspective about their future in the games industry. There are so many career paths and so much work that goes into creating the soundscape for a video game and I really love when students realize, "Oh, I can actually do that?" There's a lot of space in this industry and I want to help students find their niche by fostering their curiosity and honing their skills.

I've performed a variety of roles in the industry, namely as a composer, sound designer, technical audio designer, and audio programmer. I've also worked on projects of all shapes and sizes, from big AAA titles to small indie games. This has given me a lot of perspective which I can impart on students about how the industry operates, the quality bar they should aim to reach as professionals, and what employers look for when hiring to fill a role.